Tuesday, April 10, 2012
Sunday, February 12, 2012
Banshee Babe
Pinup of the Terran Banshee in Starcraft II as a mecha musume. Just something for fun. ¦P
Photoshop CS3
Starcraft II © Blizzard
Monday, February 6, 2012
A Rendezvous...
Commission work.
I had some fun trying new things with this piece; definitely want to take color-blending more seriously and not keep hiding behind my inked lines if I hope to get ahead...! ^~
Monday, January 2, 2012
Wednesday, December 21, 2011
- n e b u l a + a m b u s h -
Commission piece for a sci-fi novel cover.
Foreground spacecraft were modeled & composed in Google Sketchup 7; color and lighting effects are all Photoshop CS3.
Sketchup was pretty good for getting a nice quick design going + getting the local colors of the object figured out.
...but then Sketchup is hopelessly lacking in lighting and texture features, which meant doing a crap-ton of Lasso Tool in Photoshop. Definitely sticking to Maya for my bigger projects down the line.
Friday, October 14, 2011
24-Hour Comic
My entry to the worldwide event known as 24-Hour Comic Day (2011):
FULL 26-PAGE COMIC HERE.
Enjoy~ ☺
FULL 26-PAGE COMIC HERE.
Enjoy~ ☺
Friday, August 26, 2011
Aqua Science Center - modeling phase 2
Done modeling. It's still pretty stiff on the actual *~design~* aspect, so the next step is to convert to line art, print, overlay pen sketch and Photoshop. Definitely going to rework the colors. All fairly easy.
(The people, creatures, and benches are from Google Warehouse + FormFonts.com)
Wednesday, August 24, 2011
Aqua Science Center - modeling phase
Some time spent in Google Sketchup 7.
Will refine both screenshots into high-detail line art and then concept paintings later this week.
Friday, August 19, 2011
Environment studies
various settings for my comic
::will turn most of these into mood paintings over the next few weeks::
Monday, July 18, 2011
Dining scene revisited
Saturday, July 16, 2011
Subeta: village + meadow

Commissioned scenery artwork for the online community site.
Fee: $150 (negotiable)
Process:
I ask that my clients give me half the payment up front and provide as much information as they can or wish to about what they want.
Then, I provide the client with sketch variations for them to choose which they like best.

After that is the line art phase which serves mostly as a simple progress update. When the final illustration is done (see top), the client can complete the payment and receive their artwork as a super hi-res file.
Simple as that. ☻
Wednesday, March 23, 2011
Brass Age: A Steampunk Affair

Oh hey. So, ~part~ of the reason my comic hasn't been coming in for the last two weeks is an art show I was taking part in.
PHOTOS. 8D
(I made that skull gun that I'm posing with, btw. :3 ::will post a step-by-step:: soon~)
(Way) More show photos from the gallery's homepage. |P
So, thaaaat said, WILL TRY TO GET MORE COMIC PAGES DONE BY NEXT WEEK. >__>;;;
Kapitol (color spread)
Thursday, September 30, 2010
Pete's Lab [cutaway view]
Friday, July 23, 2010
Kapitol: City of Cities (lineart)

SSnPP is almost ready to start up again, y'all.
So yep, *this* would be Kapitol, the faraway gilded city that Piston Pete longs to be a citizen of (...as well as his bitter rival, Morticus Angstrom IV...)
And yep, do not be fooled; once shaded & coupled with some narrative text, this WILL be the opening page of the new chapter.
Time spent: 20 minutes on thumbnail, 2 hours on penciling, 6 hours on inking
ONWARD~!
Sunday, July 18, 2010
"The Guild Alley on Bristol Bay"

Life can be tough for a fledgling maritime guild. At one particular manmade inlet leading into Bristol proper, a series of compact office structures serve as the headquarters to any number of trade companies still getting their sea legs.
The series of archways are suitable for vessels as big as schooners to sail through. Fittingly so, as these young guilds would be fortuitous enough to have just one schooner to their name.
Access into each individual office is done in either of two ways: through the communal service tunnel along the top, or else by rowboat. While a thoroughly vexing process, the rivalrous guilds find it pleasing, as they can maintain a physical boundary with their competition (who happen to be their neighbors).
(roughly 100 hours)
Step-by-step process here.
Thursday, June 17, 2010
Tone Figure Drawings
Sunday, June 6, 2010
Fanime 2010
Figure Line Drawings
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